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AI Insights · Timothy · July 2021

Top 5 Hybridcasual Games on iOS in Ukraine for Q2 2021

Discover the performance trends of the top 5 hybridcasual games on iOS in Ukraine during Q2 2021, including insights into downloads, revenue, and active users.

Top 5 Hybridcasual Games on iOS in Ukraine for Q2 2021

In the second quarter of 2021, the hybridcasual games category on iOS in Ukraine saw notable performances from five standout apps. Here's a closer look at their metrics and trends:

Stickman Story: Island Escape experienced significant fluctuations in its weekly downloads, starting strong with approximately 4.7K in early April and peaking at 6.7K mid-month. However, downloads gradually declined to around 2K by the end of June. Revenue saw a notable spike in mid-May, reaching about $39, but otherwise remained relatively low. Weekly active users mirrored the download trend, starting at approximately 3.3K and peaking at 13.3K in mid-May before dropping to around 5.6K by the end of the quarter.

Hole.io showed a unique download pattern with a sharp increase in mid-April, reaching over 6K downloads, before stabilizing around 3K towards the end of the quarter. Revenue saw modest growth, peaking at around $41 in late June. The game maintained a strong active user base, with numbers climbing from about 1.6K at the start of the quarter to nearly 18.6K by the end of April, and then stabilizing around 11K-12K for the rest of the period.

Soccer Superstar had a varied performance in weekly downloads, starting at around 5.5K in early April, with a notable dip mid-quarter, and ending with an uptick to approximately 1.9K by late June. Revenue remained relatively low, with occasional spikes reaching up to $24 in the last week of June. Active users showed consistent engagement, peaking at around 9.4K in late May and maintaining a steady range between 6.9K and 8.3K towards the end of the quarter.

Brain Who? Tricky Riddle Tests saw its weekly downloads peak at roughly 3.8K in late May, followed by a decline to approximately 1K by the end of June. Revenue also fluctuated, with a high of about $62 in early May before dropping to $4 by the end of the quarter. Active users showed a similar declining trend, starting at around 9.7K and falling to approximately 4.2K by late June.

Tomb of the Mask maintained a relatively stable download rate, starting at about 3.2K and ending at around 1.7K. Revenue was steady, with minor peaks reaching up to $151 in late May. The game consistently engaged a large number of active users, starting at approximately 38K and reaching about 46.2K by the end of June.

These insights are derived from Sensor Tower's data. For more detailed analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021